A token with transfers and allowance spending, and an owner who can mint new units, deployed August 2016.
Context
Frontier and Homestead era deployment.
Token Information
Key Facts
Description
A token supporting transfers and allowance spending, plus approvals that call back into the spending contract. The owner can mint new units, freeze individual accounts and set a buy and sell price so holders can trade against the contract. Deployed August 2016 by 0x987174820cfb673334192c8d5bd8a5e30b35c97a.
Source Verified
Heuristic Analysis
The following characteristics were detected through bytecode analysis and may not be accurate.
DAO Fork Era
The controversial fork to recover funds from The DAO hack.
Bytecode Overview
Verified Source Available
Source verified through compiler archaeology and exact bytecode matching.
View Verification ProofShow source code (Solidity)
// Submitted by EthereumHistory (ethereumhistory.com)
contract owned {
address public owner;
function owned() {
owner = msg.sender;
}
modifier onlyOwner {
if (msg.sender != owner) throw;
_
}
function transferOwnership(address newOwner) onlyOwner {
owner = newOwner;
}
}
contract tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData); }
contract token {
/* Public variables of the token */
string public standard = 'Token 0.1';
string public name;
string public symbol;
uint8 public decimals;
uint256 public totalSupply;
/* This creates an array with all balances */
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* Initializes contract with initial supply tokens to the creator of the contract */
function token(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol
) {
balanceOf[msg.sender] = initialSupply; // Give the creator all initial tokens
totalSupply = initialSupply; // Update total supply
name = tokenName; // Set the name for display purposes
symbol = tokenSymbol; // Set the symbol for display purposes
decimals = decimalUnits; // Amount of decimals for display purposes
}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* Allow another contract to spend some tokens in your behalf */
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
returns (bool success) {
allowance[msg.sender][_spender] = _value;
tokenRecipient spender = tokenRecipient(_spender);
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
/* This unnamed function is called whenever someone tries to send ether to it */
function () {
throw; // Prevents accidental sending of ether
}
}
contract MyAdvancedToken is owned, token {
uint256 public sellPrice;
uint256 public buyPrice;
uint256 public totalSupply;
mapping (address => bool) public frozenAccount;
/* This generates a public event on the blockchain that will notify clients */
event FrozenFunds(address target, bool frozen);
/* Initializes contract with initial supply tokens to the creator of the contract */
function MyAdvancedToken(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol,
address centralMinter
) token (initialSupply, tokenName, decimalUnits, tokenSymbol) {
if(centralMinter != 0 ) owner = centralMinter; // Sets the owner as specified (if centralMinter is not specified the owner is msg.sender)
balanceOf[owner] = initialSupply; // Give the owner all initial tokens
}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (frozenAccount[msg.sender]) throw; // Check if frozen
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (frozenAccount[_from]) throw; // Check if frozen
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
function mintToken(address target, uint256 mintedAmount) onlyOwner {
balanceOf[target] += mintedAmount;
totalSupply += mintedAmount;
Transfer(0, owner, mintedAmount);
Transfer(owner, target, mintedAmount);
}
function freezeAccount(address target, bool freeze) onlyOwner {
frozenAccount[target] = freeze;
FrozenFunds(target, freeze);
}
function setPrices(uint256 newSellPrice, uint256 newBuyPrice) onlyOwner {
sellPrice = newSellPrice;
buyPrice = newBuyPrice;
}
function buy() {
uint amount = msg.value / buyPrice; // calculates the amount
if (balanceOf[this] < amount) throw; // checks if it has enough to sell
balanceOf[msg.sender] += amount; // adds the amount to buyer's balance
balanceOf[this] -= amount; // subtracts amount from seller's balance
Transfer(this, msg.sender, amount); // execute an event reflecting the change
}
function sell(uint256 amount) {
if (balanceOf[msg.sender] < amount ) throw; // checks if the sender has enough to sell
balanceOf[this] += amount; // adds the amount to owner's balance
balanceOf[msg.sender] -= amount; // subtracts the amount from seller's balance
if (!msg.sender.send(amount * sellPrice)) { // sends ether to the seller. It's important
throw; // to do this last to avoid recursion attacks
} else {
Transfer(msg.sender, this, amount); // executes an event reflecting on the change
}
}
}External Links
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