Fifty million indivisible units for a music project, all held by the deployer.
Context
Deployed in November 2015 during the Frontier era.
Token Information
Key Facts
Description
The whole supply goes to the deploying account at creation and moves only through a single transfer call. There is no approval system, no minting and no owner, so nothing about the supply can change after deployment. A deployment that passes a zero supply falls back to one million of the smallest unit.
Source Verified
Heuristic Analysis
The following characteristics were detected through bytecode analysis and may not be accurate.
Frontier Era
The initial release of Ethereum. A bare-bones implementation for technical users.
Bytecode Overview
Verified Source Available
Source verified through compiler archaeology and exact bytecode matching.
View Verification ProofShow source code (Solidity)
// Submitted by EthereumHistory (ethereumhistory.com)
contract myToken {
/* Public variables of the token */
function transfer(address _to, uint256 _value) returns(bool success) {
/* if the sender doenst have enough balance then stop */
if (balanceOf[msg.sender] < _value) throw;
/* Add and subtract new balances */
balanceOf[msg.sender] -= _value;
balanceOf[_to] += _value;
/* Notifiy anyone listening that this transfer took place */
Transfer(msg.sender, _to, _value);
}
string public name;
string public symbol;
uint8 public decimals;
/* This creates an array with all balances */
mapping (address => uint) public balanceOf;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* Initializes contract with initial supply tokens to the creator of the contract */
function myToken(uint256 _supply, string _name, uint8 _decimals, string _symbol) {
/* if supply not given then generate 1 million of the smallest unit of the token */
if (_supply == 0) _supply = 1000000;
/* Unless you add other functions these variables will never change */
balanceOf[msg.sender] = _supply;
name = _name;
symbol = _symbol;
/* If you want a divisible token then add the amount of decimals the base unit has */
decimals = _decimals;
}
/* Send coins */
}External Links
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